Battle Mechanics - Global wiki
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Important to know is that the vehicle spotted, as well as other vehicles from other players are fully transparent as far as spotting mechanics go. The server also sends information about all dynamic objects to your client, which lie in the fact that the view-port. Both hull damage and critical damage (e.g. tracks) have the same effect, such as damage to the opponent or their own team. The amount of ammo you carry, do not affect the chance to take your ammo rack damage. In other words, how many different, individually-discover-areas are calculated by the server for your tank as there are targets, the ranges within the minimum and maximum spotting them. During the actual game, several factors can come into play, the result is a punishment for their accuracy. As a result, it is a waste of gold or credits desert camo for tanks that only see these Battle Tiers buy, because you never see desert maps. To fade everything in the vicinity of the boundaries of this circle begins, in a distant fog and everything outside the boundaries is completely invisible to you. Also, if the tank was not destroyed before exiting, further XP collected passively, while on the field of battle remains, for example, to detect enemy vehicles. For all tanks, if a suspension upgrade is available, it always comes with better performance on some or all types of terrain, i.e. less terrain resistance. This is not only inconsistent, but also means that since 0.7.2 unfortunately, you can only calculate an approximation to the actual statistics based on what is displayed in the game. The game only provides you with the nominal armor of the three main armour plates of your tank's hull and turret, or thickness. It is still stock, but invest some gold in training your crew to 100% skill level. Since the commander provides 10% of his own skill level as a bonus to each member of the crew, it is also relevant to every stat of your tank. You can also battlefield of the Strategic view directly onto a certain area, hold the Ctrl key and the right mouse button on the desired Position on the mini-map.
Their effective range depends on your vehicle radio, and on the effective skill level of those crew members responsible for the Radio Operator role. Game version 0.7.2 introduced a change to how the stats are displayed, now they are displayed, based on 100% effective primary crew skill. The shots move (deviate) away from your target, the point, to the outside on the edge of the circle, but rarely shoot them over the edge. During a battle, you will only see a simplified display of the amount of the remaining hitpoints on your modules and crew represented by one of three colour States in the damage panel at the bottom left of your screen. However, since all skill modifiers, even the Commander bonus, are ignored, in most of the statistics will continue to differentiate from what is shown, also, if you happen to have a 100% crew. This can be confusing, the players in particular next to buildings because the elevated view of the weapon caused it to point up the obstacle. Allow for a certain error rate, because the differences in the distance display in game and the distance between visibility checkpoints and view range ports plus the fact that in game distance is only in 1 meter increments. Whether this actual damage is causing damage to the vehicle follows the normal rules, but with the following limitations in terms of internal modules and crew.
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It is a simple comparison of your penetration rating versus the target of the armor along the normal to the target point and do not take into account the impact angle, so even with a green penetration indicator your shot may still ricochet or not penetrate the goal of effective armor. The game mechanics distinguish damage between the armor and module and crew damage, but only the potential of armor damage of a shell is actually displayed in the game. Also, because of the dispersion that you can every shot you take, not actually hit the weak spot you were aiming. For example, if you weigh 75 tons and you weigh ram a target of 25 tons, only 25% of the explosion will affect them. Finally, for some vehicles there are parts of the visual model of a vehicle, intentionally can not pass, is reflected in the collision model and a shell, which is just by you. The potential for module and crew damage exists in addition to damage to the armor and does not appear in the game. Since your tank is actually in the battle, until it is destroyed, it can passively earn XP to, for example, to detect enemy vehicles. On Karelia and the aptly named map swamp it is quite easy but on Lakeville in the valley the grass texture looks like any other, when in fact the underlying ground is soft. However, the same shell damage both hull armour and module(s) or crew since it travels through the tank after penetrating the hull armor. Use the Penetration indicator to discover, weakly armored, so-called weak-spots (in General, hatches, machine gun mounts, etc.).
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